The datasets are for the PhD thesis "Demystifying AI Literacy Education - Fostering Secondary School Students’ AI Literacy". In the thesis, the AI literacy learning program was evaluated through four iterative cycles. The first cycle assessed the suitability of the AI curriculum and learning resources through experiential learning, while the second cycle explored the importance of game elements compared to the existing approach. The third cycle investigated the effectiveness of CPjBL in a gamified flipped classroom, and the fourth cycle introduced design thinking elements for students to create real AI-driven products. The datasets describe students’ learning outcomes in affective, behavioral, cognitive, and ethical domains.